Dokev: Black Desert Developer presents Krallbuntes, graphically ornate creatures
Black Desert Developer Pearl Abyss works on a very own interpretation of a monster catch game - and proves that comic design and photorealistic scenes do not have to rule out. As part of Geoff Keighley, GamesCom Opening Night Live showed first game scenes from the MMO role-playing game, in which the hunt for creatures and the exploration of the world is apparently very actionable in real time.
The player appears in his explorations as a young hero in an idyllic coastal region, in which people and documentebi creatures live side by side - and in which the poor dokebi-being apparently brought the apex quite often with gigantic hammers. When exactly the game appears, it is not yet fixed, according to Gematsu.com mentioned as platforms the PC and not more specified consoles.
The bizarre designed dokebi fires the dreams of people from which they turn their strength. In the colorful world there are all sorts of employment and stories to experience and to close friendships with documentebi - and obviously also many fights to exist as the trailer proves. Arrow & Bow, bizarre glittering bladder and confetti cannons, water-tank fists and rich lines are used, while the beasts turn together e.g. roll up to a dangerous huge ball or defend themselves by means of electricity - depending on the type.
When crossing the world, no less imaginative gadgets are used, including jet ski, sliding umbrellas, pixeled morph ending bouncy balls, lama ribs, skateboards or even energy gate slides on the blue sky. Click here for the official website.