New Hearthstone card allows evil, strong to roll

Rogue inhearthstone will soon be more hate. Because you do not know when you play against them.

The extension "United in StormWind" is in the starting blocks and starts already on 03.08. - All 135 new cards are already known. There are some highlights but especially a card that will provide confusion. Because villains have evidently learned to race really well - so good that you no longer know, against whom you soon play.

Rogues can soon wear their identity with a new card.

What is this card? It's about Maestra of Masquerade. This is a 3/2 servant for 2 mana - so from the values ​​of nothing more spectacular. However, the card has a pretty interesting and unique effect. If Maestra is in the deck, then the rogue starts the game as a random other class.

For the opponent, it looks like the rogue would be a hunter, magician, priest or one of the other classes. This is also associated with a different heroic ability - as a camouflaged priest you can heal or summon little servant as a camouflaged Paladin.

This masquerade is broken only as soon as the player plays a rogue card.

What has that for a useful? Basically a single: confusion. The opponent does not know at the beginning of a game, against whom he actually starts and think he possibly has another class as a counter player. Since the true identity is revealed at the earliest in Zug 1 - but later but later - it can lead to pretty devastating mistakes. So the opponent in the fight against a priest could have about very different start cards on hand than against a villain.

So that affects directly which "Mulligan" takes your opponent and which cards he sends back to the deck.

More news about Hearthstone is here:

  • 5 Hearthstone cards that can be laughing or cry soon
  • Priest get an instant kill - if you survive long enough
  • The South Park Sword comes to Hearthstone, is correct op

Is not that totally op? probably not. While in some games in some games, the opponent can lead to wrong decisions, which turn out to be positive, the actual damage is likely to be rather low. Most decks pursue a "how I reach my goal?" - Strategy and only a few are designed to conform to enemy decks.

New Cards - Old Hearthstone Ideas: Best Cards in United in Stormwind According Math Algorithm

In addition, Maestra the Masquerade itself is a "dead" card that can not be installed in no combo and does not have a real benefit within the game. You do not want to never pull them, because the card is relatively weak.

Maestra The Masquerade is again an interesting example of card design that works exclusively in the digital context and would be difficult to imagine in a physical card game. She's probably a lot of confusion pins and provide fun games, but only decide in exceptional matches.

What do you think about this card? Rather a fun gamey without great use? Or a really good card that will decide many matches?