Comparative video shows us how it runs death in its versions of ps5 and pc

Throughout these last days, several videos about deathloop have come out that seek to test the game performance both in its version of PLAYSTATION 5 and in that of PC . It seems that the PC Master Race ended up losing this time, but thanks to a new comparison of Digital Foundry, we already have a much more detailed explanation of why.

Smooth FPS! Nintendo Switch vs. PC Monster Hunter Stories 2 Performance Comparison DEATHLOOP OffReate three different performance modes in PS5 : one that prioritizes the FPS, another that seeks to balance the FPS with the resolution, and the last one that favors the resolution with ray-Tracing . In PC, the title of Arkane Studios run as well as your computer allows, but reports that claim that the game is not very well optimized, not even in quite powerful machines.

Well, in the analysis of Digital Foundry it is reported that every different mode of ps5 fulfills exactly what it promises. However, there is a common variant between PS5 and PC , and is that each time a level is loaded, both platforms suffer from a slight fall in the FPS, but quickly corrected once the action.

In the case of PC, the game frequents FPS and strange glitches, and although it seems that it is not as something so serious, it is definitely important to note. Luckily, these problems should be easy to solve through a patch or update, so hopefully arkane not late with this.

Via: Digital Foundry